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Inmost game release date1/2/2024 It’s similar to the works of Grammy-nominated composer Austin Wintory, so if you’re into that then INMOST is absolutely worth checking out for the music alone. With all visual mediums, music is an extremely important part of storytelling. Composer Alexey Nechaev deliverers an incredibly haunting score for INMOST, particularly with the use of distant piano flutters and dramatic strings. This isn’t a deal-breaker whatsoever, but its something I definitely noticed while playing on various devices. On the iPad Pro, it was running at 4:3 while on my iPhone 11 Pro, it was somewhere between 2:1 and 2.40. It looks like the Switch port will be 16:9. Like most Apple Arcade releases, INMOST runs at different aspect ratios depending on the device. Not just games with a pixel art style, but games in general. The use of light and fog brings a very menacing and hollow feel to the abandoned houses and deadly corridors, all at a scale I've seen very few games accomplish. There’s a real sense of emptiness and dread with the color palette throughout due to INMOST’s heavy usage of blues, burnt orange, red. Visually INMOST is stunning. While the indie pixel art craze has died down in recent years, this is easily one of the best examples of the style done right since Hotline Miami. Nothing spooky or weird here Tragically Beautiful The game is only a few hours long, so if you’ve got a long flight ahead of you this might be the perfect thing to load up on that phone. In spite of that, the story wraps itself up pretty neatly at the end and definitely left me satisfied. There are a few flaws here, a few times where I didn’t quite know what an NPC was talking about or what I was supposed to be doing. When done right, it can make a relatively short game feel much larger than it is. The use of an interconnected narrative always intrigues me in any game. It’s use of color, music, varying perspectives, and the occasional narration really help move the story along in ways most games cant. INMOST is first and foremost a story-driven experience. One of those is INMOST, a story-driven puzzle platformer from Hidden Layer Games and Chucklefish. Thanks to Apple Arcade’s initiative of bringing quality offline titles to their ecosystem, we're seeing an uptick of quality gaming experiences coming to iPhones with each new wave of releases. While most of those titles involve slightly better FPS controls or is just a decently ported console title like Life is Strange, it's pretty rare that a mobile game can totally capture the quality you would expect from the PC and consoles on that small black mirror you tap 14,000 times a day. Explore every nook and cranny to find secret passages and collectables.Every few months a mobile game comes along that makes me say “I can't believe this is on a phone”.Discover a 3-5 hour emotional story, intended to be played in a single sitting on a dark, stormy night.Lure enemies into lethal traps, solve environmental puzzles, and utilise your scythe, hookshot, and pickaxe to avoid a gruesome end!.A child uncovers the past of an eerie house. A knight adventures into the depths of a deteriorating castle. Follow 3 characters, each with their own unique gameplay styles.Venture through a hauntingly atmospheric pixel art world – Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits….Uncover the story of an adventurous young girl, a Stoic knight, and a man in search of answers.įor those unfamiliar with INMOST, here is a list of features you can expect from the game: INMOST, developed by Lithuania-based indie studio Hidden Layer Games and published by Chucklefish, is an emotional and deeply atmospheric narrative-driven puzzle platformer.
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